Quote: We'll first have to fight for that.Īh. I'd be glad to receive any (high-quality) demotunes with permission to include with the actual v2 release. Thumbs (and not just thumbs >) up to Cadaverītw. I see this release as a good excuse to start fiddling with SID again. Wonder what that GT master squeezed out of GT 2.0. (GT2 imports GT1.xx format, but doesn't save back to it, however) Yep that's true, but that was before I realized it was time to gut the old dataformat completely, and lose all pretenses of user-friendliness :) Think of it as a wholly different program, if you wish. Now it's time to start a new topic of tips&tricks with this release. All points on my wishlist are marked as accomplished. I guess this major version release will make a lot composers more than happy. You need to be logged in to post in the forum.- User Forums - GoatTracker v2.0 betaįorums > C64 Composing > GoatTracker v2.0 betaĬadaver, didn't I hear you denying any activities in that direction a few weeks ago in an other thread. Without packing: goattrk2.exe = 316.416 BytesĬompressed with upx: goattrk2.exe = 84.992 Bytes) Idea: GT executables (goattrk2.exe, mod2sng) and "sdl.dll" couldĬompressed with a executable-packer like upx and if song is saved, editor could ask too, because sometimes it happens that I open a song and afterwards I open again the directory (just for fun), but the song name has changed.This can cause an overwriting of the wrong song, if I save after work. If an instrument is saved, this could take the names from the instrument editorĢ. so I'll test that stuff again and when I'll see something wrong then I'll supply you with SNGġ. Song-clear bug: Fixed, without incrementing versionnumber :) Got to wait for the compo-songpack now. Supposed filterbug with 3 channels: just tested, couldn't reproduce. Real bug: when you press shift+esc to clear data, maximum length of pattern is up to 80 instead of 96 some check I would deliberately insert to make the 3-channel combination bug) But it has to be checked when I get home. Hmm, that doesn't sound like anything that's in my control (ie. If you use Bxy or filtertable equivalent then if you set 7 in y then sound just disappers, each combination of 2 channels or single channel works. Possibly I found a bug or maybe I'm only just stupid: I think its a good feature to get some extra nuances in the melodies. I just tried it, it doesnt bother me at all (because I havent used vibratospeed higher than 7 on 1-speed tunes at all) And in case finevibrato bothers you remember it can be easily turned off (/V0 option) Of course, the kvlt way would be to have fully tablebased slide/vibrato, but that'd again be noticeably harder to use and make the songs bigger.ĮDIT: optimized 10-14 cycles (per channel) from portamentos by finally eliminating the disgusting "makespeed" subroutine.ĭoes that mean that vibrato gets multiplied on higher frequencies? coz I still have to add track vibrato on high and low frequencies. It's by default on in singlespeed and off in multispeed, but can be reconfigured with the /V commandline option. Highest bit of vibrato speed/depth parameter gives fine control over the depth, but as a consequence you lose one bit from the speed nybble. User Forums - GoatTracker v2.0 betaįorums > C64 Composing > GoatTracker v2.0 betaĬadaver, didn't I hear you denying any activities in that direction a few weeks ago in an other thread.
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